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​Haugen Racing
Drifting is a driving technique in which the driver takes the racing line that provides the highest speed and angle the car is capable of handling.  The judges usually specify a preferred line during driver’s meeting.
Judging Criteria (Qualifying Single Runs)
Qualifying Single Runs will be judged based on a “100 point must” system.  Every driver will start with a perfect score of 100 pts. And will have deductions applied based on the judging criteria. Judging starts at the time the vehicle leaves the starting line and concludes when it crosses the finish line, as marked.  Drivers that continue to drift beyond the marked finish line can be given a score of 0 or have other penalties assessed as appropriate.
 Fundamentals of Judging
The criteria for judging are as follows:
1.      LINE: The race line is defined as the ideal path a vehicle must take on course and is marked by inner clipping points/zones, outer clipping points/zones, and transition zones.  The exact line of each track will be dictated by the judges at each track.
Inner Clipping Point/Zones (demarcated on track) are reference points on the course where the vehicles front bumper or tyres should come as close as possible to the reference point (as outlined and explained by the JUDGES in Drivers Briefing).
Outer Clipping Points/Zones (demarcated on track) are reference points are scored by determining how close the corner of the vehicle’s rear bumper/tyres comes to the point (as outlined and explained by the JUDGES in Drivers Briefing).
Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift.  Scoring will be based on the execution of the transition. The race line will be given during the drivers’ meeting.
2.      ANGLE: The maximum angle at which a driver can maintain and control their vehicle throughout the marked course.
3.      IMPACT (Style): Style is probably the most subjective part of the drivers’ runs. Style is just what it sounds like: The drivers’ overall ability to take the specific judging criteria and display it is the most personal and individual way. That is the essence of style. Aggressive flicks, closeness to walls, extreme angle and extreme proximity to the lead vehicle (in case of head-to-head competitions) are examples of how personal driving style can be showcased.
Style Criterion:
•    Initiation
•    Fluidity
•    Commitment
The format for Qualifying is a “knockout” format. Drivers will complete two (2) runs on the track. After each competitor has completed two (2) runs, the top 16 drivers will be placed in the tandem bracket by qualifying rank and represented as the Pro Cup. If 32 Competitors or more attend an event and 30 of the 32 or more competitors qualify with more than 45 qualifying points; then all 30+ cars will be entered into and qualify for the Pro Cup Competition. Depending on the number of entries…the bottom 8/16 spots or more allotted for tandem will then qualify for the Silver Cup if points accrued are based on the qualifying points bare minimum (above or equal to the 45 points).
Drivers ranked from 16-32 or lower – lowest positioned driver after the qualifying runs will keep their highest run score. The higher of the two scores will be the score that each driver keeps. From there, a running order for tandem eliminations will be set for competition results to ensue.
A) Qualifying Scoring
In qualifying, each judge will be assigned to a criterion: Line, Angle, or Style. Line is worth 50 points. Angle is worth 25 points. Style is worth 25 points.
Qualifying Score Example
Line Judge: 44/50 Points
Angle Judge: 19/25 Points
Style Judge: 16/25 Points
Total Score: 79 POINTS
B) Errors that constitute an automatic zero (0)
- Loss of drift - Includes: spin, straightening, understeer.
- Opposite drift - Performing a manji where constant angle is required.
- Two tyres off - Two of the car's tyres have gone outside of the designated course outline.
- Hood, hatch/trunk and/or doors opening during a run - Any of the body parts listed have opened during a run.
- Wall hit - Contact that causes an abrupt change in the vehicle's angle, line or speed and/or causes a spin.
- Contact with "off-course markers" - At specified areas on certain tracks where the judges' visibility is compromised, cones will be placed in strategic areas off-course to aid in determining if a vehicle has gone two tyres off, as listed in C above. These areas will be discussed in detail prior to Qualifying in the driver meetings. Course Markers (cones) – where 2 or more course markers/cones are hit with the tyres on a demarcated course
C) Clipping Zones and Course Markers
Cones or other similar track/circuit markings will designate all clipping points and zones. Anytime an inner clipping point is hit, the vehicle will be considered to be off course, and points will either be deducted, or the driver will be scored a 0, depending on the severity of the hit and as detailed by the JUDGES during Drivers briefing. Hitting an outer clipping zone with anything other than the driver’s rear bumper will be counted as off course and will be scored a 0. (ie. Hitting the cone with the rear tyre, door, etc.) Course markers that are laid out to designate the outer lines of the course are not to be hit by vehicles at any time in competition. Hitting the markers is considered going off course and a deduction or a 0 may be awarded.
Judges will specify in the drivers meeting how they will treat each specific track.
Slight contact with a wall or cone in the outer clipping zone will not result in a point deduction if the hit does not disturb or affect the flow of the drivers run. This means no major corrections were needed after the hit and the driver was still able to maintain proper line, speed, and angle. If the hit occurs at any other point on track other than the marked outer clipping zones points may be deducted. If a spin or major under steer results from contact with an outer clipping zone an automatic score of 0 will be given.
D) In the event of a tie, the driver with the higher ranking based on previous years final results or in the current season post the first event will be placed in the higher position.
E) In the event that qualifying cannot be completed, such as a rainout or other circumstances, qualifying order will be established by rank or by previous season points.
F) In the event of rain or weather that does not cause cancellation of qualifying or head-to-head, the judges have the right to make adjustments to the criteria of judging and to subsequently disseminate this information to the spotters and drivers.
Tandem rounds are based on two (2) runs, in head-to-head format, with competitors paired up based on qualifying position. The higher qualifier will lead the first run and the second led by the lower qualifier.
A) Lead Car
The lead car is to drift the course using the speed, line, angle and style as defined by the judges for qualifying. Typically, the lead car should driver 90 percent of his/her qualifying run(s) and focus specifically on hitting all clipping point and zones with the maximum line, angle, speed (judges can make use of the speedgun to determine speed averages during practise and competition but will not be designated in the judging criterion points other than to establish a drivers median speed) and style as possible.
.    Run as close to 100-point qualifying run as possible.
.    Initiate Quickly
.    Fill outside zones
.    Reach Inside Clips
.    All with high angle and no corrections
Must not try to get away by running low angle and missing zones, clips.
B) Chase Car
In general, the chase car needs to treat the lead car as a moving clipping point and showcase more angle and style while in chase. With regards to speed, a chase driver may get as close to the lead car as possible as long as the chase car’s front wheels DO NOT reach in front of the lead car’s front wheels. In essence, if done properly, a chase driver can be door-to-door with the lead car without being in violation of being on a lower line. For a chase car to show true dominance to the lead car, the driver must follow the line the lead driver chooses, maintain consistent and larger angle than the lead car and use speed to maintain consistent and close proximity to the lead car.
.    Maintain a High level of proximity throughout
.    Mimic the lead driver’s angle, line, pace and transitions
.    Follow the lead driver, even if they go offline, to show a higher level of driving skill and adaptability
Do all of the above without making corrections or losing drift

C) Passing
Passing is allowed in SupaDrift Series. Passing is allowed anywhere on course as long as the lead car is clearly off the line the judges have specified. Any passing that occurs outside the scope of the aforementioned criteria will be deemed illegal and constitute an equivalence to a zero (0) run.
D) Two or more of the following items constitute an automatic zero in tandem:
- Two wheels off course
- Straightening
- Hitting an inner clipping point marker
- Double entry
- Abrupt stop
- Stalling
- ‘CupCaking’ – when the chase driver does not actively chase the lead car through the course as determined by the judges.
- Inactive Chase – when the chase driver is significantly far off behind the lead driver in the chase position usually by more than 3 car lengths.
E) Contact with "off-course markers" 
At specified areas on certain tracks where the judges' visibility is compromised, cones will be placed in strategic areas off-course to aid in determining if a vehicle has gone two tyres off. If a driver hits 2 or more of these cones, he will automatically be given a Zero score, as he will be deemed “off course”. These areas will be discussed in detail prior to Qualifying and Tandem competition in the driver meetings.
Vehicle contact in drifting is something that SupaDrift Series recognizes as part of the sport, however contact of vehicles while in head-to-head battle requires specific rulings and guidelines as follows:
The lead car is required at all times to run the line given by the judges and also maintain adequate speed throughout the course. If the lead car measures untypical speed, this may result in a score against that driver. Typical speed for a lead car is defined as speeds of equivalent measurement from qualifying speeds. Some slight variance (+5, -5) is in most cases acceptable.
If the lead car loses drift, goes off line or reduces speed too drastically in comparison to that particular driver’s qualifying speeds and the chase car hits the lead car, the lead car will in most cases be deemed at fault for the contact. It is each individual judge’s job to ascertain fault.
There may be circumstances where the lead car is not at fault for the contact, but this will be left to each individual judge to ascertain.
The chase car is required at all times to follow and chase the lead car. The driver of the chase car is encouraged to know the approximate speed of the lead car through the entire course. If the chase car makes contact, in most cases that driver will be deemed at fault for the contact unless otherwise noted. Contact known as “rubbing” is acceptable, however the chase car cannot affect the lead car where loss of drift or loss of line occurs.
Once contact is made and damage occurs to either vehicle, the Judges using majority rule will ascertain fault. If damage due to contact occurs, both drivers have a right to have their spotter/team director enact a “COMPETITION TIME OUT.” A Competition Timeout is five (5) minutes in duration. It is expected that in most cases damaged vehicles can be repaired in this time frame.
In some cases, damage sustained to the vehicles may require more time to repair. At this point ONLY the vehicle not at fault may ask for additional time. (NOTE: This does not prevent teams’ ability to call a Competition Timeout for other purposes). In the spirit of time and the show, the CoC/COMPETITION DIRECTOR also reserves the right to continue the competition with the outstanding head-to-head matches of that particular round. The CoC/COMPETITION DIRECTOR will re-assess the vehicle between subsequent head-to-head match ups or even at the end of the round.
In most cases SupaDrift Series will encourage teams and drivers to finish the head-to-head match-up, but there will be cases where vehicles may not be able to be repaired or contact happened on the last run of a head-to-head in which case the judges can make a call on the winner of the match.
If a team cannot repair their vehicle and the team was also not at fault during the incident, a SupaDrift Series official will verify that indeed the car is not repairable in time for the next round and declare the driver the winner of the match. The driver may move onto the next round or if the damage is too extreme, may exit from the competition.
D) If both the lead vehicle and the chase vehicle wreck on the first run of a matchup and are unable to continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck independently of each other), the winner is determined based on the higher of the two qualifying scores. If both the lead vehicle and the chase vehicle wreck on the second run of a matchup and are unable to continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck independently of each other), the winner is determined based on the scoring of the first run of the matchup.
Three Judges will observe both runs during a head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head to head battle each judge will individually declare a winner. Judges are allowed to converse but are not permitted to show their written winner to any other judge. Judge separation devices may be used. Judges will select from three options:
·      Driver ‘A’ wins
·      Driver ‘B’ wins
·      One More Time – OMT
The majority will rule and a winner will be decided. In the event there is no clear majority, a ‘One More Time’, will be granted, and the competitors will begin another 2-run head-to-head battle. A single ‘One-More-Time’ may be necessary to determine a winner; 1 (one) x OMT will be allowed whereupon if a winner cannot be determined, the driver with the highest qualifying points will be declared the winner].
All judging is done from the on top of the judging stand. If a clipping point is not visible from the judging stand, a flag system or a closed-circuit TV may be used to communicate whether a driver properly scores the clipping point.
19.5    SPOTTERS
Each team will be designated one spotter card. A spotter stand will be placed in a comparable area to the judge’s stand to give team spotters a similar viewing perspective as the judges. During Tandem Battle, the designated team spotter is required in the spotter stand. If a spotter is not assigned, a team may appoint another team’s spotter to represent their driver.
To maintain safety in the competition, during tandem competition runs only, teams may call for a Competition Timeout to make any necessary repairs or to change debeaded or punctured tyres. Competition Timeout’s are not allowed for Practice or Qualifying. Competition Timeout’s are not to be used for strategic purposes. Only the designated team representative will be allowed to request the Competition Timeout, and it must be made through a CoC/COMPETITION DIRECTORS.
Only the CoC/COMPETITION DIRECTORS may grant a Competition Timeout. Team will not be granted a Competition Timeout if it is believed to be unwarranted. Competition Timeout’s are allowed for a maximum of five (5) minutes and are to be administered by the CoC/COMPETITION DIRECTORS. If a Competition Time Out is chosen to be used during tandem battles for tyre change purposes; the driver will be deducted 7 (seven) championship points.
Further to this, you can only call a five-minute rule once you have passed the pace cone on the first run of a battle. The battle must be ‘live’ to use it. If you try to call it on the start line, you will forfeit that run.
Competitors who fail to make the necessary repairs the allotted time limits will be disqualified from the competition and forfeit to the opposing driver.
Teams may only use one (1) Competition Timeout throughout the competition. Additional and concurrent Competition Timeout requests are not allowed unless cited in other sections of these rules.
Competition Timeout repairs must be completed either trackside or in the pre-grid or hot grid and at times as designated by the CoC in the pit.
Competitor vehicles cannot be serviced by their crew between the first and second runs of a tandem round. This includes tyre changes, tyre pressure adjustments, suspension adjustments, fueling, cool-down, etc.
HORSEPOWER RULE - when a driver arrives to the start line for his or her battle, they are not allowed to change tyres until a winner is decided. They must complete the battles, including the additional runs (OMT – max 1) if called for, on one set of tyres. If a driver de–beads or punctures a tyre, they must use their five-minute rule or forfeit the battle.
19.8  TOP 16/32 FORMAT
16/32 drivers will compete in single elimination head-to-head battles and win his/her way through a standard 16/32-Driver bracket. Tandem rounds are based on two (2) runs in Head-to-Head format, with competitors paired up based on their rank determined by qualifying. The higher ranked driver leads the first run and lower ranked driver leading the second run.